development

Danny at work

ChangeLog

Infinite Realms 2022.1.1 Release: 2023-02-28 Rewrite of the automatic letterbox system, use 16/9 format on all displays ESC hotkey now opens ‘To Main Menu’ popup when bottom menu is open Bottom menu tab hotkeys (T,V,L,F,M) now close bottom menu when pressed while appropriate tab is active BugFix: Uppercase image and video file extensions not recognized as valid map sources BugFix: Movement Tool bounding box not calculated correctly for ViewDistance > 26m BugFix: Fog of War initially being opaque on GM screen in dual screen mode Minor fixes and improvements Infinite Realms 2022.

The Last Steps to Release

It feels like our Kickstarter campaign at the beginning of the year was an eternity ago! Back then we had a working software, but it was far from finished. At that point, Infinite Realms was about more than an MVP (minimum viable product) and that pissed us off quite a bit. We would have loved to have a finished software on the market, without the detour via Kickstarter. However, reality caught up with us very quickly.

Roadmap to Release

We are on track! Earlier this year, we successfully completed a Kickstarter campaign for Infinite Realms. As promised, we subsequently made the latest stable version available to our backers. Of course, some bugs came to light, which we fixed in the short term. At the same time, we started the development of a new test version, in which all features promised in the Kickstarter campaign will be implemented step by step.