News
Release Party!
You may have noticed that tonight marks the release of Infinite Realms! The release is planned for midnight CET, that will be 23:00 / 11:00 pm UTC, 6:00 pm Eastern Time and 3:00 pm Pacific Time.
We will be in the general hangout voice channel on our Discord one hour earlier as we have to coordinate some technical stuff - shut down the beta release, transfer user accounts to the live database, send an email to all user accounts and take online our updated website and Infinite Realms download links!
Last but not least we will of course celebrate the release at german midnight with a glass of fine Scotch and you, if you care to join us!
Public Beta
Today we released a new Infinite Realms update. Version 2022.0.6 is now available, not only for our Kickstarter Backers or Early Access users, but for EVERYONE!
From now on the Public Beta is running. Everyone who is interested can download Infinite Realms.
Infinite Realms beta release 2022.0.6
The team is currently hard at work to get our stable & commercial release out of the door! This has taken longer than expected due to several unexpected technical road bumps and health issues. In the next days our totally redone website will launch as well as a final (public) beta 2022.0.6 for Infinite Realms. A bunch of bugs and other annoyances have reared their ugly heads since the last release, so here we go:
- Change Volume Sliders to a logarithmic scale to allow for better volume control
- Prevent idle screen dimming
- Make saving Scenario more verbose by toggling button style and text while saving
- Update Unity Engine to 2021.3.12f1
- Bugfix: Ingame menu toggle animation can be fired multiple times simultaneously resulting in bugged menu state behaviour
- Bugfix: Fog of War tool placement offset when screen resolution not equal to render resolution
- Bugfix: Wind Slider not setting wind sfx correctly
- Bugfix: Vertical Grid alignment not saved correctly
- Bugfix: System Wind & Weather clips in Sound Stage not being saved correctly
- Bugfix: Saved Scenarios with broken screenshots not showing up in Restore popup menu
- Fix by Workaround: Windows version crashing to desktop after 1 hour runtime due to backend sdk bug
- Minor fixes and improvements
New Blog Post - Welcome to Kóngulóardalur
To give you an insight into our 3D maps so far, we will now regularly highlight the maps with small storyhooks in a blog article. Here you can find the article about Spidervalley aka Kóngulóardalur.
New Blog Post - Optimal reflective surface
For all of you who bring your maps to the table with a projector, our new blog article might be interesting. We have tested different surfaces on which the projection is best visible. Starting with Grannys old tablecloth, over rubber mats up to expensive projection paint. You can read about our favorites here.
